
Format: Categories: 0: Entity I/O 1: AI Decisions 2: Scene Print 3: Alyx Blind 4: Log of damage done to playerĭebugsystemui : CHEAT : Show/hide the debug system UI.ĭemo_gototick : : Skips to a tick in demo.ĭemo_timescale : : Sets demo replay speed.ĭemo_togglepause : : Toggles demo playback.ĭemoui : DONTRECORD : Show/hide the demo player UI.ĭemoui2 : DONTRECORD : Show/hide the advanced demo player UI (demoui2).

Format: ĭbghist_dump : GAMEDLL : Dump the debug history to the console.
Mutual scoring sourcmode plugins update#
Arguments: filename to write results intoīench_upload : CHEAT : Uploads most recent benchmark stats to the Valve servers.īenchframe : : Takes a snapshot of a particular frame in a time demo.īindToggle : : Performs a bind "increment var 0 1 1"īlackbox_dump : DONTRECORD : Dump the contents of the blackboxīlackbox_record : DONTRECORD : Record an entry into the blackboxīudget_toggle_group : : Turn a budget group on/offīug : DONTRECORD : Show the bug reporting UI.īug_swap : GAMEDLL|CHEAT : Automatically swaps the current weapon for the bug bait and back again.Ĭache_print : : cache_print Print out contents of cache memory.Ĭache_print_lru : : cache_print_lru Print out contents of cache memory.Ĭache_print_summary : : cache_print_summary Print out a summary contents of cache memory.Ĭallvote : GAMEDLL : Start a vote on an issue.Ĭast_hull : GAMEDLL|CHEAT : Tests hull collision detectionĬast_ray : GAMEDLL|CHEAT : Tests collision detectionĬh_createairboat : GAMEDLL|CHEAT : Spawn airboat in front of the player.Ĭh_createjeep : GAMEDLL|CHEAT : Spawn jeep in front of the player.Ĭhangelevel : DONTRECORD : Change server to the specified mapĬhangelevel2 : DONTRECORD : Transition to the specified map in single playerĬl_consistencycheck : MATERIAL_SYSTEM : Triggers the client to perform a consistency checkĬl_fullupdate : CHEAT : Forces the server to send a full update packetĬl_precacheinfo : : Show precache info (client).Ĭl_print_consistency_list : DATACACHE : Display's the contents and flags of the current consistency listĬl_showents : CHEAT : Dump entity list to console.Ĭl_view : CHEAT : Set the view entity index.Ĭlear : DONTRECORD : Clear all console output.Ĭlear_attribute : GAMEDLL|CHEAT : Remove given attribute from all areas in the selected set.Ĭlear_debug_overlays : GAMEDLL : clears debug overlaysĬmd1 : : sets userinfo string for split screen player in slot 1Ĭmd2 : : sets userinfo string for split screen player in slot 2Ĭmd3 : : sets userinfo string for split screen player in slot 3Ĭmd4 : : sets userinfo string for split screen player in slot 4Ĭollect_entity_model_name : GAMEDLL|CHEAT : Collect model names of the entities you're pointing atĬollision_test : GAMEDLL|CHEAT : Tests collision systemĬolorcorrectionui : CHEAT : Show/hide the color correction tools UI.Ĭonnect : DONTRECORD : Connect to specified server.Ĭonnect_splitscreen : MATERIAL_SYSTEM|DONTRECORD|DATACACHE : Connect to specified server with multiple players.Ĭrash : CHEAT : Cause the engine to crash (Debug!!)ĬreatePredictionError : GAMEDLL|CHEAT : Create a prediction errorĬs_make_vip : GAMEDLL : Marks a player as the VIPĬurrent_flow_distance : GAMEDLL|CHEAT : Reports the flow distance for the local playerĬvarlist : : Show the list of convars/concommands.ĭbghist_addline : GAMEDLL : Add a line to the debug history. +demoui2 : DONTRECORD : Bring the advanced demo player UI (demoui2) to foreground.Īddip : : Add an IP address to the ban list.Īir_density : GAMEDLL|CHEAT : Changes the density of air for drag computations.Īskconnect_accept : DONTRECORD : Accept a redirect request by the server.Īudit_save_in_memory : : Audit the memory usage and files in the save-to-memory systemīanip : : Add an IP address to the ban list.īench_end : CHEAT : Ends gathering of info.īench_start : CHEAT : Starts gathering of info. _restart : : Shutdown and restart the engine. _resetgamestats : GAMEDLL : Erases current game stats and writes out a blank stats file _record : DONTRECORD : Record a demo incrementally.


_bugreporter_restart : : Restarts bug reporter.
